Video - Overview of Rules
1. Team Compositions
1) Teams may have the following number of players:
a. Championship Division – up to 11 players on each squad, but only 10 players on the roster per game
b. Mixed-Social Division – up to 12 players
2) There are no gender restrictions on any of the divisions. Males and females may play in any team.
Note: In the Mixed Social Division there must be a minimum of two women from each team on the field at all times.
3) Championship and Mixed-Social Divisions have no age restrictions.
a. Try Scoring:
A try will be awarded when a player places the ball on the ground, on or over the try line prior to being touched. A try will be worth 1 point. In the Mixed Social bracket, a try scored by a female will be worth 2 points. The ‘Dummy Half’ is not permitted to score a try.
b. Tournament Scoring:
In the pool rounds each team will earn points (as outlined below) in order to rank them for finals/playoff rounds. There are no bonus points for number of tries or score margins.Win = 3 points
Draw = 2 points
Lose = 1 point
If teams end up with the same points at the end of the pool rounds we will first use points differential to break the tie. If that does not suffice then we will look at which team scored the most tries in their most recent matches.
A substitution can be made at any ‘dead’ time. The new player cannot come on until the substituted player has left the field. There are no limits to the number of substitutions.
4. Possession of the ball
A change of possession shall occur when:
1. There is a forward pass
2. The ball goes to ground (or touches ground)
3. The ‘Dummy Half’ is touched while in possession or places the ball over the try line
4. The 6th touch occurs
5. The player in possession steps on or over the boundary of the field of play
6. The ball goes into touch
7. The ball is kicked
8. The ball is knocked on
9. A ‘Rollball’ is performed incorrectly
(NOTE: if the ‘Rollball’ is not performed exactly on place where the offense occurred a penalty will be awarded)
10. A ‘Tap’ is performed incorrectly
At a change of possession play is restarted with a ‘Rollball’.
A player may pass, knock, throw or otherwise deliver the ball to any onside player in the attacking team. Kicking not allowed. Passing forward is NOT permitted and results in change of possession.
6. The ‘six again’ rule
If the ball touches a defending player who makes a deliberate attempt to play the ball, the attacking team will maintain possession and be granted six more touches.
If a defender knocks the ball down deliberately either in flight or out from the ball carrier’s hand, this will not only result in a penalty but may result in a Yellow Card at the referee’s discretion.
7. The Tap
The ‘Tap’ is used to start each half and to restart the game after a score. The ‘Tap’ is also used when taking a penalty. The ‘Tap’ is taken by placing the ball on the ground on the mark, releasing the ball from both hands, tapping the ball with the foot a distance of not more than one meter and retrieving the ball cleanly. Any player from the attacking team may take the ‘Tap’ (the person performing the ‘Tap’ can be touched after performing the ‘Tap’ unlike the person performing a ‘Rollball’ where a touch can only occur after the ‘Dummy Half’ has touched the ball).
8. The Rollball
A means of restarting play. Players must perform the ‘Rollball’ on the mark while facing their line and rolling, or placing, the ball backwards between their legs a distance of not more than one meter. Players must not delay performing the ‘Rollball’ or a penalty will be awarded. Defending players must retreat 5 yards from the ‘Rollball’.
9. The Penalty
When a player/team is penalized the non-offending team shall restart play with a “Tap’. The ‘Tap’ is taken at the mark and the defending team must retire 10 meters from the mark until the ball has been tapped.
Play restarts with the ‘Tap’ when the following infringements occur:1. Passing the ball after being touched
2. Performing a ‘Rollball’ off the mark
3. Performing a ‘Rollball’ prior to a touch being made
4. Defenders offside at the ‘Rollball’ (5 yards)
5. Defenders offside at the ‘Tap’ (10 yards)
6. Deliberately delaying play
7. More than Six (6) players on the field
8. Incorrect substitution
9. Falsely claiming a touch
10. Using more than the minimum force to make a touch
10. The Touch
Only players from the defending team are permitted to effect the touch on the ball carrier. A touch is contact with any part of the body, ball, clothing or hair. A minimum of force is to be used at all times. The team in possession is entitled to 6 touches before a change of possession.
A touch can also be made if the ball is in the air while an attacking player juggles the ball and regathers.
11. Touch & Pass
A player is not to pass the ball after a touch has been made. This will result as a penalty. However, a pass which is deemed to have been made at the same time as a touch, and thus unavoidable may not be penalized. Referee will use their best judgment.
12. The Dummy Half
‘Dummy Half’ is the person who picks up the ball after a team-mate has performed a ‘Rollball’. The ‘Dummy Half’ may not delay picking up the ball, the ‘Dummy Half’ CANNOT score a try after receiving the ‘Rollball,’ but may cross the try line then pass. If the ‘Dummy Half’ is touched while in possession of the ball it will result in a turnover.
After a touch has been made all defending players must retire 5 yards IMMEDIATELY from the mark for a ‘Rollball’ or 10 yards from the mark for a penalty ‘Tap’, or you will be penalized for offside and any touch made will not be counted.
Defenders cannot move forward until the ‘Dummy Half’ has touched the ball for a ‘Rollball’, or when the player performing the ‘Tap’ has kicked the ball. Delay by the ‘Dummy Half’ to touch the‘Rollball’ will be penalized.
If a player with the ball touches or crosses the sideline he is deemed to be out of play and a change of possession occurs. Play restarts with a ‘Tap’ 5 yards in from where the player went out.
Players of the attacking team are not to obstruct defending players from attempting to effect a touch. Defending players are not to obstruct/interfere with attacking players supporting the ball carrier. Obstruction will result in a change of possession.
16. The Field of Play (Dimensions)
The field is 70 meters long and 50 meters wide.
Each game is 7 minutes each way with a 1 minute break at half time. 14 minutes of total game time.
18. Extra Time and the Drop Off
When a match is drawn in the elimination rounds, and a single winner is required, extra time is played until a winner is decided. Each team will start with 6 players, and then drop off players every minute until down to 3. A coin toss will determine which team starts extra time, and the first team to score a try wins the match. However, if the team who starts with the ball scores a try on their first set of six touches, the opposition will be granted a ‘right to reply’. If they score a try during this attempt, the team who scores next will win. If they fail to score, they will concede the match.
19. Player Attire
1) No soft foot wear, socks or trainers will be allowed. Bare feet only.
2) Each team must have a set of shirts/tops/jerseys of the same color. If possible, an alternate uniform of a different color is advisable (but not mandatory) in case of a color similarity with the opposition.
a. Teams may not play topless
3) All players must have bottoms (e.g. shorts, swimsuit, etc.)
4) Players are allowed to wear gloves.
5) Hats, headbands, bandanas are permitted.
6) Eyewear is permitted.
20. The Referee
The referee is the sole judge on matters of fact and is required to adjudicate on the rules of the game during play. The referee may impose any sanction necessary to control the match. All officials, players and coaches involved in the match are under the control of the referee.
The referee’s decision is final.
21. Red and Yellow cards
Repeated Offenses and Professional Foul.
Yellow card = 2 minutes in the sin bin (behind opposition’s dead ball line)
Dangerous/Foul Play will not be tolerated!
Red card = permanent expulsion (referee being sole judge)
22. Advantage Rule
If an attacking player is touched illegally or fouled, then play will continue until the referee determines the advantage for the attacking player is over. Should there be no advantage accrued from the continued play, then play will resume from the previous most advantageous potential stoppage.
In order to stick to the scheduled match times, there will be a strict policy for starting a match regardless if teams are not on the field. If only one team is on the field ready to play, the other team will automatically concede 1 point/try for every minute, or part thereof, they are not on the field.